Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Set-up joint chains
Set-up joint chains
Create a joint chain with an IK handle
Create a joint or joint
chain
Before drawing joints
or a joint chain, you first need a model in which to place them.
For information on creating models, see the
NURBS modeling overview,
the
Polygon modeling overview,
or the
Subdivision surface modeling overview.
To set the Joint Tool settings
- In the Animation menu
set (press F2), select
Skeleton > Joint Tool > .
The Joint
Tool settings panel appears.
- Adjust the Joint Tool settings
as desired.
- Do one of the following:
- Click Reset Tool to
reset to the default tool settings.
- Click Close to
close the tool settings panel.
To create a joint or joint chain
- In the Animation menu
set (press F2), select
Skeleton > Joint Tool.
- In a view, click on the location in your
model where you want to create a joint.
TipYou can use the
mouse
button to create joints and the
mouse button
to move the last placed joint.
- Click again in the model where you want
to create the next joint in your joint chain.
A bone appears between
the first and second joints.
- Continue clicking in the view until you
create all the joints for your joint chain.
- Press the (Linux® and Microsoft® Windows®) or (Apple® Mac OS® X) key to complete your
joint chain.