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Adjust the size of the glow object
Create glows, halos, or lens flares
Create illuminated fog
Create environments that
glow
When
you first open Hypershade, three nodes are
available by default in the Materials tab:
lambert1, particleCloud1, and shaderGlow1.
Use the Shader Glow node
for environment glows.
Shader glow from one
surface can affect the intensity of another surface’s glow. For
example, a large glowing surface that enters a scene may appear
to cancel the affect of, or alter, the glow of a smaller surface
in the scene. This phenomenon is caused by the Shader
Glow’s Automatic Exposure setting.
NoteThe
Shader
Glow node’s attributes are the same as the
Optical
FX’s attributes. See
Optical FX Attributes.
To
get the right glow and halo intensities using Shader
Glow
- Turn
on Auto Exposure in the Shader
Glow’s Attribute Editor (open the Shader
Glow Attribute Editor by double-clicking the Shader
Glow swatch located in the Post Process folder
in Visor’s Rendering section).
- Select a frame in which the halo and
glow effects have the look you want.
- Render the scene in Render
View.
The glow intensity normalization
factor and halo intensity normalization factor are printed in the
Maya command shell or DOS window. They look similar to this sample:
glow intensity normalization factor = 0.0110171.
halo intensity normalization factor = 0.0243521.
These are the values
Maya uses if Auto Exposure is turned off.
- In the Shader Glow’s Attribute
Editor, set the Glow Intensity and Halo Intensity to
the values for the glow intensity normalization factor and halo
intensity normalization factor.
- Turn off Automatic Exposure.
- Render the scene again at full resolution
of your intended output.