Paint blend shape deformer weights
 
 
 

With the Paint Blend Shape Weights Tool, you can use a Maya® Artisan brush to paint blend shape weights on your base shapes.

This tool is useful because it lets you set your blend shape weights on a per vertex basis; giving you a finer amount of control over the amounts of influence your target shapes have on their base shapes. This tool also lets you paint the blend shape weights for each target, and lets you create ‘partial’ targets and target mixing.

When you paint blend shape weights, you can also do the following:

See To import a blend shape weight map and To export a blend shape weight map.

To paint blend shape weights

  1. Select your blend shape deformer’s base shape in the scene view.
  2. Open the Blend Shape Editor by selecting Window > Animation Editors > Blend Shape.

    The Blend Shape editor appears.

  3. In the Blend Shape editor, select the slider for the target shape whose weights you want to paint and drag it to a value of 1.

    The target shape now has 100% influence over the base shape’s topology. The base shape deforms to reflect the target shape’s topology.

  4. Select Edit Deformers > Paint Blend Shape Weights Tool > .

    The Paint Blend Shape Weights Tool settings open in the Tool Settings editor. See Paint Blend Shape Weights Tool Settings.

  5. In the Brush section, adjust the Opacity setting as required.
  6. In the Target section, select the target shape whose weights you want to paint on the base shape from the list of targets. This is the same target shape whose weight you set to 1 in the Blend Shape editor.

  7. In the Paint Weights section, adjust the Value and Paint Operation tool settings and paint the selected target’s weights on its base shape to create the deformations you desire.

    By default, your base shape is flooded with a Value of 1.

    A Value of 1 (full influence) appears as white painted weights and a Value of 0 (no influence) appears as black painted weights. All other Value settings appear as different shades of gray.

    TipTurn off Color Feedback and Show Wireframe in the Display section of the Paint Blend Shape Weights Tool settings to better see the results of the painted blend shape weights on the base shape.
  8. Key the blend shape weights you just painted. See the following procedure.
  9. Repeat steps 3-7 with your other target shapes to create additional deformation effects.

To animate painted blend shape weights

  1. Do one of the following:

To create a new target shape from the painted base shape

  1. Follow the steps in the previous procedure until you have created a deformation that you want to save as a new target shape.
  2. Select your deformed base shape.
  3. Select Edit > Duplicate.

    A copy of your deformed base shape appears over your base shape.

  4. Select the Move Tool and drag the copy of your deformed base shape away from the original base shape.
  5. Rename the copy of the deformed base shape using the naming conventions of your current target shapes.
  6. Select the copy of the deformed base shape and then -click the original base shape.
  7. Select Edit Deformers > Blend Shape > Add.

    The copy of the deformed base shape you created is added as a new target shape to your blend shape deformation.

To export a blend shape weight map

  1. Paint your blend shape weights on your base shape until you obtain the deformation or look that you want to export as a map.
  2. Select your painted base shape.
  3. In the tool settings, open the Attribute Maps section and then the Export section.
  4. Set the Export settings and then click the Export button. For descriptions of the Export settings, see Paint Blend Shape Weights Tool Settings.

    The Export browser window appears.

  5. Browse to the location to which you want to save the map, specify a name for the map, and then click Export. By default, Maya will place your map in the sourceimages folder of your current project.

    Your base shape’s current deformations are saved out as an attribute map.

To import a blend shape weight map

  1. Select your deformed base shape.
  2. In the Paint Blend Shape Weights tool settings, open the Attribute Maps section and then the Import section.
  3. Set the Import settings and then click the Import button. For descriptions of the Import settings, see Paint Blend Shape Weights Tool Settings.

    The Import browser window appears.

  4. Browse to the location where the map you want to import resides, select the map file, and then click Import.

    Your base shape deforms according to the tool settings specified by the imported attribute map.