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Map a 2D or 3D texture
Map and position textures
Position 3D textures
Position 2D textures and
labels
You can reposition 2D textures
with numerical precision in the place2dTexture node’s Attribute
Editor, or you can use Maya’s Texture Placement Tool to
reposition textures or labels interactively.
For more information
about texture positioning the place2dTexture node
2D texture positioning.
To position a 2D texture interactively
- In the Hypershade,
click the place2dTexture swatch that is connected to the texture
you want to reposition.
The place2DTexture’s Attribute
Editor appears
TipIf you cannot see
the place2dTexture swatch, do the following:
- Select the texture swatch, then click
the Input Connections button on
the Hypershade toolbar.
- If no place2DTexture swatch exists, it
has been deleted or not created (because it’s automatic creation
has been turned off by default). You must add one (see
Create a node),
then connect it to the texture (see
Connect render nodes using their default connections)
before you can reposition it.
- Do one of the following:
- Change the values of the attributes in
the Attribute Editor. For detailed descriptions
of the attributes, see
Place 2d Texture.
- For NURBS, click the Interactive
Placement button in the Attribute Editor to
use the Texture Placement tool. To
set the Texture placement tool, see
Texture placement vs. label mapping.
TipIt may be difficult
to place a texture using only the manipulator. Use both the manipulator
and the Attribute Editor to get the
desired result.