#include <shader_map.h>
Public Member Functions | |
virtual const Map * | operator-> ()=0 |
dereference operator | |
virtual void | release ()=0 |
deletes the object and releases the map | |
virtual miTag | get_tag () const =0 |
returns the tag of the map | |
virtual miTag | store ()=0 |
stores the map in the DB (if not in the DB already) |
Do not use it directly, use Map_access instead
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returns the tag of the map
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stores the map in the DB (if not in the DB already)
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