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Home: Autodesk Maya Online Help
Create Liquid Simulations with nParticles
Creating nParticles
Set nParticle Emission Attributes
Convert nParticles to polygons
You
can convert an nParticle object to a polygonal mesh, which you can
then treat like any other polygon. Using the Output
Mesh attributes, you can set the resolution and quality
of the resulting polygon mesh.
Static nParticles as well as emitted nParticles
can be converted to a polygon mesh. Only nParticle objects with Blobby
Surface render types, including Ball and Water style
nParticles, can be converted to polygons.
To
convert nParticles to a polygon mesh
- In
the scene view, select the nParticle object that you want to convert
to a polygon mesh.
To convert emitted nParticles, either emit some
nParticles into the scene and select them, or select the nParticle
object from the Outliner.
- Select
Modify > Convert > nParticle to Polygons.
To
set nParticle Output Mesh properties
- In
the scene view, select the nParticle object that’s been converted
to a polygon mesh.
- In
the Attribute Editor, select the nParticleShape tab.
- In
the Output Mesh section do the
following:
- Set Threshold to
control surface blending between the Blobby Surface nParticles.
See
Set Threshold.
- Set
the Blobby Radius Scale to specify
the amount the nParticle Radius is scaled
to create a smooth surface on Blobby Surface nParticles. See
Blobby Radius Scale.
- Set Motion
Streak to create an effect with the output mesh that
is similar to a motion blur. See
Motion Streak.
- Set
the Mesh Triangle Size to specify
the size of the polygon triangles that are used to create the nParticle
output mesh.
Smaller Triangle Size polygons
produce smoother meshes, but take more time to simulate.
See
Mesh Triangle Size.
- Set
the Max Triangle Resolution to
specify the maximum resolution of the grid used to generate the
output mesh triangles.
If the grid size required to create an nParticle
mesh exceeds the Max Triangle Resolution value,
the output Mesh Triangle Size automatically increases
to compensate for increasing size of the nParticle mesh. See
Max Triangle Resolution.
- Turn
on Use Gradient Normals to make
the normals on an nParticle output mesh more smooth. See
Use Gradient Normals.
- From
the Mesh Method list, select the
method you to use to generate the nParticle output mesh. See
Mesh Method.
- Set
the Mesh Smoothing Iterations to
specify the amount of smoothing you want apply to the nParticle
output mesh. See
Mesh Smoothing Iterations.