Convert nParticles to polygons
 
 
 

You can convert an nParticle object to a polygonal mesh, which you can then treat like any other polygon. Using the Output Mesh attributes, you can set the resolution and quality of the resulting polygon mesh.

Static nParticles as well as emitted nParticles can be converted to a polygon mesh. Only nParticle objects with Blobby Surface render types, including Ball and Water style nParticles, can be converted to polygons.

To convert nParticles to a polygon mesh

  1. In the scene view, select the nParticle object that you want to convert to a polygon mesh.

    To convert emitted nParticles, either emit some nParticles into the scene and select them, or select the nParticle object from the Outliner.

  2. Select Modify > Convert > nParticle to Polygons.

To set nParticle Output Mesh properties

  1. In the scene view, select the nParticle object that’s been converted to a polygon mesh.
  2. In the Attribute Editor, select the nParticleShape tab.
  3. In the Output Mesh section do the following: