Change nParticle render type
The nParticle render type is automatically set
according to the nParticle style you select when you create an nParticle
object. You can change the render type using the Particle
Render Type attribute. Changing the Particle
Render Type will automatically add dynamic attributes
that are used by that Particle Render Type. For information about
changing an nParticle object render type, see
Choose how particles render.
Set Threshold
Threshold controls surface
blending between Cloud or Blobby
Surface spheres. Threshold is
important in determining the appearance of rendered nParticles.
For example, when creating Liquid
Simulation nParticles, Threshold determines
the size and smoothness of the nParticle’s rendered surface by controlling
the density of the overlapping particles. The following images show
a rendered nParticle object at different Threshold values.
To
set Threshold
- In
the scene view, select the nParticle object whose Threshold value
you want to edit.
- In
the Attribute Editor, select the nParticle object’s nParticleShape tab.
- In
the Shading section, set the Threshold value.
To view the results of the Threshold adjustment,
render a simulated frame.
Set nParticle Opacity, Color,
and Incandescence
nParticle Opacity, Color,
and Incandescence can be set on
a per nParticle object or per-particle basis. Using the nParticle
objects’s shading ramps, you can map per-particle Opacity, Color,
and Incandescence values to nParticle properties
such as particle Age, Particle ID, and Radius.
For information about setting internal per-particle
attribute ramps, see
Working with nParticle attribute ramps.
For information about setting per-particle Opacity, Color,
or Incandescence using an expression,
see
nParticle Per Particle (Array) Attributes.
To
set nParticle Opacity
- In
the scene view, select the nParticle object whose opacity you want
to edit.
- In
the Attribute Editor, select the nParticle object’s nParticleShape tab.
- Under Shading,
set the Opacity value.
To
set the nParticle Opacity Scale ramp
- In
the scene view, select the nParticle object for which you want to
set an Opacity Scale ramp.
- In
the Opacity Scale section of the
nParticleShape node Attribute Editor, create the Opacity value
curve by setting values for Selected Position and Selected
Value. See
Opacity Scale.
- Set
an Interpolation method to determine
how particle opacity blends between each position on the ramp. See
Interpolation.
- Set Opacity
Scale Input to determine which attribute is used as the
input attribute for the opacity ramp. See
Opacity Scale Input.
- (Optional)
Set Input Max to define the range
of the Opacity Scale ramp. See
Input Max.
- (Optional)
Set the Opacity Randomize to add a
randomized multiplier to the per-particle Opacity values.
See
Opacity Scale Randomize.
To
set nParticle Color
- In
the scene view, select the nParticle object for which you want to
set particle Color.
- In
the Shading section of the nParticleShape
node Attribute Editor, under Color, create
the color value curve by setting values for Selected
Position and Selected Color.
- Set
an Interpolation method to determine
how color blends between each position on the ramp. See
Interpolation.
- Set Color
Input to determine which attribute is used as the input
attribute for the color ramp. See
Color Input.
- (Optional)
Set Input Max to define the range
of the Color ramp. See
Input Max.
- (Optional)
Set the Color Randomize to add a randomized
multiplier to per-particle Color values.
See
Color Randomize.
To
set nParticle Incandescence
- In
the scene view, select the nParticle object for which you want to
set particle Incandescence.
- In
the Shading section of the nParticleShape
node Attribute Editor, under Incandescence,
create the incandescence value curve by setting values for Selected
Position and Selected Color.
- Set
an Interpolation method to determine
how color blends between each position on the ramp. See
Interpolation.
- Set Incandescence
Input to determine which attribute is used as the input attribute
for the incandescence ramp. See
Incandescence Input.
- (Optional)
Set Input Max to define the range
of the Incandescence ramp. See
Input Max.
- (Optional)
Set the Incandescence Randomize to
add a randomized multiplier to per-particle Incandescence values.
See
Incandescence Randomize.