Publish ramp attributes
 
 
 

With the Asset Editor publishing method, you can also publish ramp attributes (for example, the penumbra attribute of a volume light). Once you publish a ramp, the appropriate ramp appears in the container’s Attribute Editor. For more information on publishing attributes with the Asset Editor, see Publish or unpublish attributes.

NoteYou can only publish ramp attributes from the Asset Editor.

You can also publish individual ramp points to a container. However, the parent attribute of these points must not be published or temporarily unbound to do this.

To publish a ramp point

  1. Open the Asset Editor.
  2. Pin the container containing the object with the ramp attribute.
  3. Select the ramp attribute.
  4. If the ramp attribute is already published, unbind the ramp attribute by clicking the unbind icon () for its corresponding published name in the right panel.
  5. Expand the attribute list beneath the ramp attribute.
  6. Select the points you want to publish and click the Publish Selected Attributes button ().
  7. Select the ramp attribute again (the parent attribute of the points you published in the previous step).
  8. If the ramp attribute was originally unpublished, publish it using the Publish Selected Attributes button (). Otherwise, click the bind icon () next to the corresponding published name in the right panel (now in the Unbound section) to re-bind the ramp attribute to its original published name.

    If you open the container’s Attribute Editor, the ramp appears in the Published Attributes section. Each published point appears at the bottom of the published attributes for that node. If you edit the values for these published points, notice that the point updates on the ramp appropriately.

NotePublished ramp points are editable for graph ramps but not color ramps.