The Muscle Creator lets you mirror muscles in your scene using their naming convention as reference. You can mirror a selected muscle at any point in your creation process.
The muscle for each “side” of the mesh needs to be parented to joints that follow a Left or Right naming convention.
A new muscle is created on the right front leg based on the selected muscle.
In this lesson you learned how to mirror muscles from one side of the mesh to the other. A completed file for this lesson, Sabertooth_Mirror_Muscle_End.mb, can be found.