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Home: Autodesk Maya Online Help
Flip objects
Transform objects and components
Preserve textures during transformation
Transform along different axes
In the Move
Tool and Rotate Tool, you can select
what axes to use.
Move Tool
- Object
moves along an object’s own rotated axes.
- Local
moves along an object’s parent’s rotated axes.
- World
moves along the world (grid) axes.
- Normal
lets you move CVs on a NURBS surface along U, V, or Normal directions.
You can specify the movement axis of the Move
Tool in additional ways:
- Along
live object axis
- Orient
the Move axis towards a point (Set to point).
- Align
the Move axis with an edge (Set to Edge).
- Align
the Move axis with a face (Set to Face).
- Move
along custom axis (Custom Axis orientation).
Along live object axis
You can set the Move Tool to
move objects along the axis of a live object. Most commonly, you
would make a construction plane live, but any object can be set
live.
Example:
moving an object along the axis of a live object
- Create
a construction plane (
Create > Construction Plane).
- Rotate
the plane.
- With
the plane selected, click the Make the selected object
live icon in the Status
Line, or select
Modify > Make Live.
- Create
another shape (here, a polygon torus).
- Do
one of the following to open the Move Tool settings:
- In
the Move Settings section of the Move
Tool options, change the Move setting
to Along Live Object Axis.
The move arrows of the move tool align to the
live construction plane.
By clicking and dragging the move arrows, you
can now move the torus in a constrained manner: along the surface
in two directions or at exact right angles to the surface.
Clicking and dragging the center point of the
move arrows moves the object with default behavior (snap to live
geometry). For more information, see “
Modify > Make Live”
and “
Move Tool”.
The geometry of the live object doesn’t matter;
the move aligns to the axes of the live object.
Orient the Move axis towards a point
You can set the Move Tool to
move the selected object along a axis defined by selecting a point.
- Select
an object.
- Using
the marking menus for the Move Tool ( + w),
select Align Along and then Orient
Axis Towards Point.
- Select
a point in the scene. It can be a point on any object, including
the currently selected object.
The axis of the Move Tool changes.
You can see the new axis settings by opening
the Move Tool settings (double-click
the Move Tool icon or select
Modify > Transformation Tools
> Move Tool > ) and
examining the three boxes under Custom Axis Orientation.
Align the Move axis with an edge or face
You can set the Move Tool to
move the selected object along an axis defined by an edge or a face.
- Select
an object.
- Using
the marking menus for the Move Tool ( + w),
select Align Along and then Align
Axis With Face or Align Axis With Face.
- Select
an edge or face in the scene. It can be an edge or face on any object, including
the currently selected object.
The axis of the Move Tool changes.
You can see the new axis settings by opening
the Move Tool settings (double-click
the Move Tool icon or select Modify
> Transformation Tools > Move Tool > ) and
examining the three boxes under Custom Axis Orientation.
Move along custom axis
You can set the Move Tool to
move objects along a custom axis.
- Do
one of the following to open the Move Tool settings:
- In
the Move Settings section of the Move
Tool settings, enter the x, y, and z offset of the custom
axis in radians.
Rotate Tool
- Local
rotates around an object’s own axes.
- World
rotates around the world (grid) axes. When this option is on the rings
do not rotate with each other but instead stay locked to the world axes.
- Gimbal
changes only the X, Y, or Z rotation value. In local and world modes,
the rings may change more than one of the rotation XYZ channels.