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Home: Autodesk Maya Online Help
Bind smooth skin
Set smooth skinning
Set bind pose
User Guide
>
Rigging
>
Character Setup
>
Skinning
>
Set smooth skinning
>
Set point tweaking
To change point tweaking’s deformation order
In the scene, move the pointer over the skinned object and
-click.
From the marking menu, select
Inputs > All Inputs
.
Move the pointer over the name of the tweak node (default name: tweakn) whose order you want to change.
-drag the pointer over the name of the operation where you want point tweaking to take place, and release the mouse button.
To disable a tweak node
Open the tweak node’s
Attribute Editor
.
In the
Attribute Editor
, open
Node Behavior
.
Set
Node State
to
HasNoEffect
.
To enable a tweak node
Open the tweak node’s
Attribute Editor
.
In the
Attribute Editor
, open
Node Behavior
.
Set
Node State
to
Normal
.