Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Set smooth skinning
Set smooth skinning
Set point tweaking
User Guide
>
Rigging
>
Character Setup
>
Skinning
>
Set smooth skinning
>
Bind smooth skin
To bind skin
Select one or more deformable objects, followed by a skeleton’s root joint or a limb’s parent joint.
Select
Skin > Bind Skin > Smooth Bind
.