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Home: Autodesk Maya Online Help
Modify skin weights
Edit smooth skinning
Copy smooth skin weights
Rotate joints while painting skin weights
You can rotate your skeleton’s joints while
using the Paint Smooth Skin Weights Tool.
This is useful when you want to test the way your joints deform
your bound geometry while painting their skin weights.
To
rotate your joints while using the Paint Skin Weights Tool
- Open
the Tool Settings editor.
- In
the Influence section of the tool
settings, select the name of the joint you want to rotate. For example,
LeftForeArm (elbow).
- In
the scene view, -click
the joint you selected in the tool settings to switch from the Paint
Skin Weights Tool brush to the Rotation manipulator.
- -click
the rotation axis you want to rotate about, and then -drag
to rotate the joint about the selected axis.
- Press
the and arrow
keys to select other joints up or down the joint hierarchy. For
example, walking up the joint hierarchy to LeftArm (shoulder) or
down the hierarchy to LeftForeArmRoll.
- To
switch back to the Paint Skin Weights Tool brush,
click the currently selected joint.