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Home: Autodesk Maya Online Help
Set rigid bind options
Set rigid skinning
Reset bind pose from Command Line
User Guide
>
Rigging
>
Character Setup
>
Skinning
>
Set rigid skinning
>
Bind skin
To bind skin
Select one or more deformable objects, followed by a skeleton’s root joint or a limb’s parent joint.
Select
Skin > Bind Skin > Rigid Bind
.
To go to bind pose
Select the character’s skeleton.
Select
Skin > Go To Bind Pose
.