WarningIf your new bind pose is very dissimilar
from the original bind pose, and you add a new influence object,
then unwanted bind results may occur in the area of the skin that
has changed.
To
edit Rigid channels with the Channel Box
Select
a joint cluster node (default name: jointnClustern).
Edit
the channels.
Click
the name of the channel you want to edit.
In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.