Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
 
 Load and save weights

Skin Deformation

Transfer weights
 
                
               
             
             
            
            Mirror weights
          
       
       
       
       
      The Mirror Weights tool
         is a fast way to reflect weighting values from one side of your
         mesh to another. While the Save/Load Weight dialog
         box does let you mirror weights, the Mirror Weights tool
         does not require an external file. It uses a simpler closest point
         algorithm for matching points, and so is faster, but it works best
         when the mesh sides are symmetric or close to symmetric.
      
      Like the other weight tools, Mirror
            Weights can operate on the entire mesh, or only on selected
         points. 
      
      To
         mirror weights for a mesh
      
      
         - Select 
                     Muscle > Weighting > Mirror Weights from
            the main menu bar.
            The Mirror Weights dialog box appears.
             
- Select
            the mesh you want to mirror weights for and click  to load it into the dialog box. to load it into the dialog box.TipRight-click the Node field
                  to select from a list of Muscle deformed objects in the scene.
                
- Select
            the weight type you want to mirror from the Weights drop-down list.
         
- Select
            the position to use during mirroring. World Pos. uses
            the world position of the mesh, Local Pos. uses
            the object position.
         
- Specify
            the Point Position Match Tolerance. 
            Since
               points on the opposite side are matched by position, this specifies how
               far they can be and still be determined as a match. Larger values means
               they are more likely to find a match. A smaller value is more precise.
               The default tolerance is -1, which means that the closest point
               will match regardless of distance.
             TipRight-click the Tolerance field
                  to bring up several default settings.
                
- Set
            the direction to mirror across. This defaults from +X to –X,
            setting weights for points on the –X side.
         
- Enter
            the Search/Replace string
            for your naming conventions. In order to properly mirror influence-based
            weights such as Sticky weights, your muscles/bones should be named
            with some sort of naming convention. For example, if your left side
            muscles use _L at the end, and the right use _R, set the _L as the
            Search and _R as the Replace when mirroring from the left to the
            right sides.
            TipRight-click the Search field
                  to bring up several common naming conventions.
                
- Select
            any points you want to load weights for. If no points are chosen,
            all points on the mesh for the side you are mirroring to are used.
         
- Click Mirror
               Weights. The weights are mirrored from one side to the
            other.