Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Load and save weights
Skin Deformation
Transfer weights
Mirror weights
The Mirror Weights tool
is a fast way to reflect weighting values from one side of your
mesh to another. While the Save/Load Weight dialog
box does let you mirror weights, the Mirror Weights tool
does not require an external file. It uses a simpler closest point
algorithm for matching points, and so is faster, but it works best
when the mesh sides are symmetric or close to symmetric.
Like the other weight tools, Mirror
Weights can operate on the entire mesh, or only on selected
points.
To
mirror weights for a mesh
- Select
Muscle > Weighting > Mirror Weights from
the main menu bar.
The Mirror Weights dialog box appears.
- Select
the mesh you want to mirror weights for and click to load it into the dialog box.
TipRight-click the Node field
to select from a list of Muscle deformed objects in the scene.
- Select
the weight type you want to mirror from the Weights drop-down list.
- Select
the position to use during mirroring. World Pos. uses
the world position of the mesh, Local Pos. uses
the object position.
- Specify
the Point Position Match Tolerance.
Since
points on the opposite side are matched by position, this specifies how
far they can be and still be determined as a match. Larger values means
they are more likely to find a match. A smaller value is more precise.
The default tolerance is -1, which means that the closest point
will match regardless of distance.
TipRight-click the Tolerance field
to bring up several default settings.
- Set
the direction to mirror across. This defaults from +X to –X,
setting weights for points on the –X side.
- Enter
the Search/Replace string
for your naming conventions. In order to properly mirror influence-based
weights such as Sticky weights, your muscles/bones should be named
with some sort of naming convention. For example, if your left side
muscles use _L at the end, and the right use _R, set the _L as the
Search and _R as the Replace when mirroring from the left to the
right sides.
TipRight-click the Search field
to bring up several common naming conventions.
- Select
any points you want to load weights for. If no points are chosen,
all points on the mesh for the side you are mirroring to are used.
- Click Mirror
Weights. The weights are mirrored from one side to the
other.