For texture-specific attributes, see the 3D texture name: Brownian, Cloud, Crater, Fluid Texture 3D, Granite, Leather, Marble, Rock, Snow, Solid Fractal, Stucco, Volume Noise, Wood.
Filter attributes scale the size of the filter and let you specify the amount of blur in the texture map. Use it as an anti-aliasing technique used to refine file textures, reduce flickering, or to achieve special effects.
By default, Filter is set to a value of 1.0 to help prevent such aliasing effects. The effect of Filter is related directly to eye space. As the object moves further away from the eye, the more the texture blurs.
For more information, see Texture filtering.
Wrap repeats or tiles the texture completely over the object. If off, everything outside the 3D placement cube displays the texture’s default color. Wrap is on by default.
To adjust texture placement on all objects at once, turn Local on, transform the texture placement icon, then turn Local off to see the results. Turning on Local also means that if you transform any of the objects during an animation, the 3D texture transforms accordingly.
Controls how much of the texture’s Default Color is mixed into the texture Color. A value of 0 means the Default Color does not affect the texture Color. As you increase the Blend value, more and more of the Default Color mixes in. This attribute does not work unless Wrap is turned off and Local is turned on.
To blend colors and textures using the Blend slider
Applies a color map to the texture and lets you add or subtract colors from a texture’s default settings. Maya maps the U value to the original texture’s hue, and the V value to the original texture’s intensity. (Color Remap is similar to the Shading Map material and uses the Rgb to Hsv Color Utility.)