Defines the gap between the frequencies (Octaves)
you add to form the texture. By default, Lacunarity for
noise-based textures is set to 2.0, but you can adjust the value
to create interesting effects.
Increment
Determines the ratio for the fractal noise. Results
in a crisper texture when close to zero, and a smoother texture
when close to 1.
Octaves
Sets the upper limit for noise frequencies
(the repeat value of the fractal). See also
Depth.
Weight3d
Determines how wavy the image appears when projected
by controlling the scale of the frequency of any fractal used in
the procedure.