Create
a material and assign it to all the objects in the scene.
Map
a texture to the material’s Bump Mapping attribute.
Adjust the texture’s attributes and 3D placement if necessary.
TipIf Alpha Is Luminance is
on in the Color Balance section of the
texture’s Attribute Editor, the rendered
result is much smoother. Alpha Is Luminance is
on by default.
In
the Bump 3d’s Attribute
Editor, place the cursor over the Bump
Depth attribute, then right-click Create
New Texture from the pop-up menu.
Select
the Single Shading Switch utility from
the Utilities tab in the Create Render
Node window.
The Single Shading Switch’s Attribute
Editor appears.
Open
the Outliner (
Window > Outliner)
and middle-select one of the objects for which you want object-specific
bump mapping. Drag it to the In Shape column
of the Switch Attributes.
Click
the name displayed in the In Shape column
then click the
Map Itembutton
(or right-click over the In Single column
and select Map from the pop-up menu).
The Create Render Node window appears.
Select
another texture. The Switch AttributesinSingle column
now displays the new texture. Adjust the texture’s attributes to
get the look you want. Notice in Render View that
only one of the object’s bump map changes as you adjust the attributes.
Now
change the
Defaultattribute
in the SingleShading Switch’s Attribute
Editor. The bump maps on the other objects in the scene
adjust according to the value you enter.
The following shows how the connections display
in Hypershade: