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Use the Single Switch utility
Use Switch utilities
Use the Triple Switch utility
Use the Double Switch utility
For
a description of the Double Switch utility, see
Double Switch.
Switches double float attributes on a 2D texture,
like Repeat UV or Translate Frame of
a 2D texture placement.
To
use the Double Switch utility
- Create
a material and assign it to the objects.
- Map
a 2D texture to one of the material’s attributes, such as Color.
Adjust the texture’s attributes if necessary.
- A place2dTexture
node is created when you map a 2D texture. Double-click the texture’s
place2dTexture swatch in Hypershade to
open its Attribute Editor.
- Place
the cursor over the Repeat UV attribute, and right-click Create
New Texture from the pop-up menu.
- Select
the Double Shading Switch utility
from the Utilities tab in the Create
Render Node window. Notice that the spheres seem to have
lost their textures.
This is when you can apply a
Default setting
in the doubleShadingSwitch Attributes Editor.
You can either map a new texture, or change the values for U and
V. In the following the Default value
is changed to 1.5 for both U and V.
- Open
the Outliner (
Window > Outliner)
and use the middle mouse button to select the spheres for which
you want to adjust the UV texture placement and drag them to the inShape column
of the Switch Attributes.
Notice only the spheres you move into the inShape column
lose their textures. These are the spheres you want to change.
- Click
to highlight the inShape column then click the
Map Itembutton.
- Select
the Place 2d Texture utility from the Utilities tab
in the Create Render Node window.
The Connection Editor appears.
Click the Repeat UV Output node
(in the left column), then the Input[0] In
Double Input nodes (in the right column).
Only the spheres you mapped in the Double
Shading Switch’s Attribute Editor update. Click
the place2dTexture swatch in Hypershade to
open its Attribute Editor and adjust
the Repeat UV values if necessary.