Use the Sampler Info utility
 
 
 

For a description of the Sampler Info utility, see Sampler Info.

To use the Sampler Info utility

  1. Once you have created and assigned a material and texture to an object, create a Sampler Info utility node.
  2. Middle-drag the SamplerInfo swatch over the texture swatch.

    The Connection Editor appears.

  3. Connect a SamplerInfo node to any available texture attribute.
  4. In the Sampler Info Attributes section in the Attribute Editor, change the values for the connections to get the desired results.

    In this first example, the SamplerInfo’s Facing Ratioattribute is connected to the Marble texture’s Vein Width.

    In the following example, the SamplerInfo’s Point Objattribute is connected to the Marble texture’s Ripples attribute.