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Use the Multiply Divide utility
Use General utilities
Use the 3d Placement utility
Use the 2d Placement utility
For a description of the 2d
Placement utility, see
2d Placement.
You can reposition 2D textures with numerical
precision in the place2dTexture node’s Attribute Editor,
or you can use Maya’s Texture Placement Tool to
reposition textures or labels interactively.
To
position a 2D texture interactively
- In
the Hypershade, click the place2dTexture
swatch that is connected to the texture you want to reposition.
The place2dTexture’s Attribute Editor appears
TipIf you cannot see the place2dTexture swatch,
do the following:
- Select
the texture swatch, then click the Input Connections button
on the Hypershade toolbar.
- If
no place2dTexture swatch exists, it has been deleted or not created
(because it’s automatic creation has been turned off by default). You
must add one (see
Create a node),
then connect it to the texture (see
Connect render nodes using their default connections)
before you can reposition it.
- Do
one of the following:
- Change
the values of the attributes in the Attribute Editor.
For detailed descriptions of the attributes, see
2d Placement.
- For
NURBS, click the Interactive Placement button
in the Attribute Editor to use the Texture
Placement tool. To set the Texture placement tool,
see
Texture placement vs. label mapping.
TipIt may be difficult to place a texture using
only the manipulator. Use both the manipulator and the Attribute
Editor to get the desired result.