Proxy > Subdiv Proxy
 
 
 

Subdiv Proxy smooths the selected polygon mesh by adding polygons and keeps the original non-smoothed mesh as a proxy. A node connection is made between the proxy and smoothed version of the mesh so that changes to the proxy's shape or topology update the smoothed version of the mesh.

Subdiv Proxy is useful for reshaping and/or animating a coarser version of a polygonal model (with fewer components to worry about) while seeing what the smoothed version will look like.

Related topics

Hotkeys for Sudiv Proxy

+ ` (left single quote beside the 1 key)

Turns on/off the display of the proxy mesh or the smooth mesh.

+ `

Displays both the proxy mesh and the smooth mesh.

+ `

Proxy > Subdiv Proxy

+ + `

Proxy > Subdiv Proxy >

Page Up

Increases the denseness of the smooth mesh.

Page Down

Decreases the denseness of the smooth mesh.

Proxy > Subdiv Proxy >

Inherit Smooth Mesh Preview

Turn this setting on when you want to convert a mesh from Smooth Mesh Preview display mode to a Subdiv Proxy and retain the current Smooth Mesh Preview settings. For example, if you want to render or animate a smoothed version of the object.

Exponential Smoothing Controls

For information on the Exponential Smoothing Controls, see Mesh > Smooth.

Linear Smoothing Controls

For information on the Linear Smoothing Controls, see Mesh > Smooth.

Setup

Mirror Behavior

Controls how the smooth mesh and proxy mesh are mirrored and/or located relative to each other.

None

The smooth mesh is created within the proxy mesh.

Full

The smooth mesh is created within the proxy mesh, and both the proxy mesh and the smooth mesh are mirrored about the Mirror Direction.

Adjustments that you make to one half of the proxy mesh are automatically mirrored onto the other half, making symmetrical modeling much easier.

Half

The smooth mesh is created adjacent to the proxy mesh (based on the Mirror Direction). This allows you to modify the proxy mesh and clearly see the result on the smooth mesh.

NoteYou would usually use mirroring for modeling an object, not animating it. Otherwise, the object’s animation would be symmetrical.

After you have finished modeling an object with mirroring, use Proxy > Remove Subdiv Proxy Mirror to remove the smooth mesh. Then create a new subdiv proxy (with Mirror Behavior set to None) for animating the object.

NoteIf you modify the mirrored half of the subdiv proxy in object space mode, dragging a manipulator in one direction will modify the proxy in the opposite direction.

If you modify the mirrored half of the subdiv proxy in world space mode, dragging a manipulator in one direction will modify the proxy in the same direction.

If you modify the original half of the subdiv proxy, in object space or world space mode, dragging a manipulator in one direction will modify the proxy in the same direction.

NoteMirroring only works across the world axes. Mirroring an object that has been arbitrarily rotated may produce unexpected results; some geometry may be overlapping.
Mirror Direction

The direction that the selected mesh will be mirrored. That is, positive or negative X, Y, or Z.

Subdiv Proxy will mirror the proxy mesh at the extent of its bounding box in the Mirror Direction.

Merge Vertex Tolerance

When a vertex on the original mesh and its corresponding mirrored vertex are closer than the Merge Vertex Tolerance, then they will be merged into a single vertex.

Share Transform Node

Controls whether the smooth mesh is transformed when you transform the proxy mesh.

For example, you may prefer to move the proxy mesh away from the smooth mesh in order to adjust the proxy mesh and clearly see the effect on the smooth mesh. In this case, turn off Share Transform Node.

Or you may prefer to keep the proxy mesh and smooth mesh together. In this case, turn on Share Transform Node.

On

If you transform the proxy mesh, the smooth mesh will also be transformed.

Off

If you transform the proxy mesh, the smooth mesh will not be transformed.

TipWhen working with Subdiv Proxy, you can save the low resolution mesh and use it for fast interactive playback provided you have not performed additional modifications to the node that would affect its history.

Use Proxy > Subdiv Proxy with Share Transform Node turned off. Bind the proxy mesh to a skeleton, and hide the smooth mesh using the hotkey ` (left open quote beside the 1 key). The low resolution mesh will provide fast interactive playback.

To display the smooth mesh (for example, for rendering), press the ` hotkey again. (Or turn off the Subdiv Proxy Renderable option so the proxy mesh is not rendered.)

NoteIf you create a subdiv proxy with Share Transform Node turned on, and then delete history on the proxy mesh, the proxy mesh and smooth mesh will appear to become a single object. This is because they share a transform node. To select either the proxy mesh or the smooth mesh (for example, in order to delete one of them), press the arrow key and then press either the or key.

Display Settings

Subdiv Proxy Shader

Controls the appearance of the proxy mesh’s material to best suit the way you like to work.