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Use the Particle Collision Event Editor to emit, kill, or split particles upon contact
Particles
Before rendering particles
User Guide
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Dynamics and Effects
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Dynamics
>
Particles
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Render particles
Topics in this section
Before rendering particles
Preview hardware particles
Render hardware particles at final production quality
View rendered hardware particles
Apply shadow casting to particles
Software rendered particles
Create raytraced shadows with particles
Set
Particle Sampler Info
node attributes
Troubleshoot particles