TipMaya network rendering may read and write
numerous files over the network simultaneously. Make sure your network
bandwidth can handle the traffic. Consider rendering files locally
on each render node, then transferring them to the final destination.
File Access
All files, scenes, and textures you use must
be stored in locations accessible to each render workstation. This
can be achieved by doing either of the following:
- Providing
the files to all the render workstations from a central file server. File
permissions must be adjusted for your environment.
- Transferring
the files to each render workstation’s local storage.
Plug-ins
Make sure all render workstations used to render
a scene containing plug-ins have those plug-ins installed, and that
each render workstation has a valid license for those plug-ins.
If a render workstation does not have a license for a plug-in being
used, you may find that every frame it processes fails.
TipCache data in the scene to prevent unwanted
differences between frames, computers, effects, and so on.
NoteThere are numerous third-party solutions
that provide solutions for network rendering. This guide gives a
minimum workflow only. Please check our Conductor Partners for available
solutions.