This
is a deformer node that provides a standalone deformer, more simple
than the main Muscle deformer, to provide both multi-object or self-collision effects.
The following are the attributes for adjusting
the multi collision deformer:
Envelope
The standard Maya deformer envelope attribute
that enables or disables the entire deformer. When set to 0, multi-object
collision is disabled.
Self Collision
The multi-object collision deformer can be used
not only to resolve collisions on multiple objects, but also to resolve
self collisions on each individual object. Setting this to on causes
self collision to also be computed.
Tolerance
Sets the internal tolerance used by the computations.
This is multiplied by other values internally, and does not need
to be adjusted.
Falloff
Sets the distance at which points are volumized
from each collision area.
Volumize
Sets the amount of bulging or volumization that
occurs for the collision areas.
Blur Iterations
When a collision occurs, points are moved/flattened
to resolve the collision. This effect can be blurred out to affect other
points surrounding the collision to result in a smoother/softer
look. This sets how many iterations occur for this calculation.
Relax Iterations
After collision, points within the falloff region
can be relaxed with the Relax algorithm. This sets how many iterations are
used for it.
Relax Strength
After self collision, points within the falloff
region can be relaxed with the Relax algorithm. This sets how strong
the relax effect is.
Smooth Iterations
After collision, points within the falloff region
can be smoothed with the usual Smooth algorithm. This sets how many
iterations are used.
Smooth Strength
After collision, points within the falloff region
can be smoothed with the Smooth algorithm. This sets the strength
of the smooth effect.
Smooth Hold
For collision smoothing, this sets the amount
of smooth hold during the smooth operation. At higher values, points
are not allowed to smooth along their normal and retain volume more.