Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
cMuscleDisplay node
Muscle Nodes
cMuscleMultiCollide node
cMuscleKeepOut node
This is a locator node that creates a transform-based
sliding or collision effect against cMuscleObject nodes. This node
calculates the needed offset or position of a child object so that
the object appears to collide against Muscle Object bones, capsules, or
muscles.
For example, you can parent a special flatten
joint to an arm and have it collide with a Muscle Object in the
chest when the arm lowers so that the arm always stays outside the
chest.
Related topics
The cMuscleKeepOut node has the following attributes:
- Enable
-
Sets whether the Keep Out node is active. When
set to off, the computation is disabled.
- In DirectionX/Y/Z
-
Sets the local direction of the node that the
sliding attempts to use. The actual slide direction is reversed,
so you may want to set a –Y in order to have the Y-axis appear
to do the sliding.
Quality
This is the same as the sliding quality on the
Muscle deformer. For NURBS muscle objects:
- Full
-
Creates a proper true slide.
- Medium
-
Uses an approximation of the surface.
- Low
-
Uses a capsule to approximate the shape.
- Draw
-
Sets whether the KeepOut node is drawn.