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 Adding polygons to a mesh

Lesson 1: Modeling a polygonal mesh

Terminating edge loops
 
                
               
             
             
            
            Splitting polygon faces
          
       
       
       
       
      Earlier
         in the lesson you split the helmet mesh by inserting edge loops
         across the mesh. You can split localized areas of a mesh using the Split
            Polygon Tool. When using the tool you draw a line across
         the faces to indicate the location for the split. You'll begin by
         vertically splitting the face shield.
      
      To
         split the face shield vertically
      
      
         - 	Select 
                     Edit Mesh > Split Polygon Tool >  . .The Split Polygon Tool settings
               editor appears.
             
- Set
            the following options:
            
               - Split
                     only from edges: On
               
- Use
                     snapping points along the edge: On
               
- Snapping
                     tolerance: 100
               
 These settings let you begin and end your split
               at a location that corresponds exactly with an edge and lets you
               snap to the midpoint and ends of the edge you select. (The number
               of points setting of 1 ensures this). These settings will help to
               ensure that 	the faces you split align exactly and that the four-sided
               topology of the mesh is maintained.
             
- Tumble
            the camera in the perspective view so you can view both the upper inner
            edges of the face shield as well as the lower inner edges.
         
- Click-drag
            the top inner edge of the face shield to indicate the start of the split
            (see image below). Drag the mouse to position the vertex until it stops
            at the right side of the edge.
         
- Click-drag
            on the lower inner edge of the helmet mesh to indicate the end of
            the split (see image). Drag the mouse to the right until the vertex
            stops at the right side of the edge.
         
- 	Press
            the y key to split the face.
         
- Press
            the g key to select the Split Polygon Tool again,
            and then continue to split the face shield vertically at the other
            locations specified in the image below. Remember to press the y
            key after each split and then the g key to select the tool again.
            When you are finished the n-gon for the face
               shield will be split into four or five new polygons (depending on
               how you've constructed your mesh).
             
One polygon on the side of the face shield will
         still be five-sided. To correct this, you'll also split the face
         shield horizontally. Splitting the face shield horizontally will
         also let you modify its shape afterwards.
      
      To
         split the face shield horizontally
      
      
         - 	In
            the perspective view, with the Split Polygon Tool still
            active, click-drag the inner side edge (see image) to indicate the
            start location for the horizontal split.
         
- In
            the side view, click-drag the front vertical border edge of the
            face shield (this border edge lies on the axis of symmetry) and
            release the mouse button at the mid-point along the edge where the
            vertex naturally snaps (as if a magnet were attracting it towards
            that location).
         
- Press
            the y key to split the faces.
            NoteWhen you split across multiple faces at
                  the same time you only need to click an edge to indicate the start
                  point for the split and on a second edge to indicate the end point.
                  The Split Polygon Tool automatically
                  splits the edges in between.
                
- Press
            the q key to quit the Split Polygon Tool.
         
In the next steps you'll reposition some of
         the vertices along the horizontal split to make the face shield
         protrude outwards a small amount.
      
      To
         adjust the shape of the face shield
      
      
         - 	In
            the side view, select the middle two vertices at the front of the
            face shield and use the Move Tool to
            move the vertices outwards (+Z) a small amount (see image).
         
- 	In
            the perspective view, select the remaining middle vertices on the
            face shield one at a time and reposition them outwards a small distance
            using the Move Tool with the Move
               Setting option set to Normal.
            TipTumble the perspective view so you can see
                  the relationship between the vertices as you move them outwards.
                
- 	Reset
            the Move Tool's Move
               Settings to World before
            continuing to the next steps.
         
To create the diagonal grill vents on the lower
         front of the helmet you’ll insert edges on the face, reposition
         some of the vertices, and then extrude some of the faces.
      
      To
         insert multiple edges for the diagonal grill vents
      
      
         - Select 
                     Edit Mesh > Insert Edge Loop Tool >  . .
- 	In the Insert Edge Loop Tool
               Options window, set the following:
            
               - Multiple
                     Edge Loops: On
               
- Number
                     of edge loops: 4
               
- Auto
                     Complete: Off
               
 These settings let you insert four evenly spaced
               edges on the face where you want the grill vents to appear.
             
- In
            the perspective view, click the border edge of the face where the
            grill vents will appear and then click the edge directly opposite
            that border edge (see image).
         
- Press
            the y key to complete the edge loop insertion
         
- Click
            off the mesh to deselect the edges.
         
- Press
            the q key to exit the tool and return to selection mode.
         
To make the grill vents appear diagonally you’ll
         select the vertices on the right side and then slide them downwards
         using the Move Tool.
      
      To
         move vertices along an edge using the Move Tool
      
      
         - Right-click
            the helmet mesh and change the selection mode to Vertex.
         
- Select
            the vertices on the right side of the grill feature (see image below).
         
- Double-click
            the Move Tool icon to display the Move
               Tool’s settings editor.
         
- In
            the Move Tools’ settings editor,
            click the Set to Edge button.
            The vertices appear unselected temporarily.
               The Move Tool expects you to select
               an edge it will reference for the axis of movement.
             
- Click
            an edge that is on the same line of the edges as the vertices you selected.
            The Move Tool manipulator
               appears and is aligned to the edge you selected. The vertices appear
               selected again indicating that the Move Tool is
               now set to move those vertices along the axis defined by the edge
               you selected.
             
- Drag
            the red arrow on the Move manipulator downwards
            to move the vertices so that the shape of the faces for the grill
            are more diagonal (see image).
            NoteMake sure you do not move the vertices so
                  that the lowest vertex touches the corner vertices or you’ll create
                  an edge that has zero length.
                
- Click
            off the mesh to deselect the vertices.
         
- Before
            proceeding to the next section, double-click the Move
               Tool and reset the tool settings by clicking the Reset
               Tool button.
         
To make the grill vents three-dimensional, you’ll
         extrude some of the thin diagonal faces inwards.
      
      To
         extrude the faces for the grill feature
      
      
         - Right-click
            the helmet mesh and change the selection mode to Face.
         
- 	Beginning
            at the bottom of the grill feature, shift-select the two diagonal faces
            as indicated in the image below.
         
- 	Select 
                     Edit Mesh > Extrude.
            The Extrude manipulator
               appears.
             
- 	Drag
            the blue arrow on the Extrude manipulator
            towards the helmet a short distance to create the two recessed vents
            for the grill.
         
- Press
            the q key to quit the Extrude feature.
         
- Shift-select
            the two side faces on the grill vents that lie on the axis of symmetry
            and delete them (see image below). These faces will not be required when
            you create the opposite half of the helmet.
         
- Save
            your work before proceeding to the next section.