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Wavefront (OBJ) export plug-in
Export plug-ins
Maya OpenFlight Importer/Exporter
RenderMan (RIB) export plug-in
The ribExport plug-in adds the new file format
RIBexport to the
File
> Export All options
menu. This lets you export scenes created in Maya to the RIB (Pixar® RenderMan®) format.
NoteThis plug-in only supports the Export
All file access mode. RIB file import is not supported.
NoteThis plug-in is supported on 32-bit Windows
and 64-bit Linux only.
The ribExport plug-in supports ambient, directional,
point, and spot lights. Simple non-textured shaders are supported,
although only the shader color is exported. All other shading attributes
are ignored. Phong and Blinn shaders are
exported as “plastic”; Lambert shaders
are exported as “matte.” Per-face shading groups are not supported;
only shading groups that are assigned to objects or object instances
are exported.
When exporting Maya scenes into RIB, note that
the # character is a special formatting character in RenderMan image
names. To include a real # character in a RenderMan image name,
you must use “##”. (See section 4.1.10 of the RenderMan user manual
for information on formatting.)
The image name constructed by the ribExport
plug-in includes the contents of the “imageName” attribute of the
renderable cameras. If you want to include the special RenderMan
formatting characters in an image, the imageName attribute
is the place those characters should be placed.
NoteAutodesk provides source code for the ribExport
plug-in as part of the Maya Developer’s Toolkit. If you install
the Toolkit, you can find the source code in .../files/devkit/plug-ins/ribExport.cpp.
To
load the ribExport plug-in
- Open
Maya and select
Window >
Settings/Preferences > Plug-in Manager.
- Click
the loaded check box for the ribExport
plug-in.
To
export a file in RIB format
- Select
File > Export All.
- In
the Files of type field, select RIBexport as
the file type and then click Export All.
RIBexport Options
- Single File Output
-
If Yes, all frames is written to a single .rib file. If No, all frames are written
to separate .rib files.
- Extension Padding
-
If the Single File Output option
is off, this option specifies whether the RIB file extensions is
padded with 0’s.
- Geometry Motion Blur
-
Specifies if geometry motion blur information
is written to the RIB file.
- Pixel Samples
-
Specifies the number of samples taken for each pixel.
This value is used for both the X and Y directions.