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Export plug-ins
Export plug-ins
Wavefront (OBJ) export plug-in
MayaToAlias export plug-in
MayaToAlias is
a Maya plug-in for Windows® that uses OpenMaya API to get the scene
information from Maya, and then exports it using OpenModel to one
of the following, depending on which export file format is chosen:
- a wire
file (version 9.7.3)
- IGES
file
- DXF
file
MayaToAlias exports the following from Maya
to wire files:
- transform
nodes
- hierarchy
- instanced
objects
- NURBS
curves
- NURBS
surfaces
- trimmed
surfaces
- meshes
- cameras
MayaToAlias
exports the following from Maya to IGES format:
- transform
nodes
- instanced
objects (become copied objects in IGES)
- NURBS
curves
- NURBS
surfaces
- trimmed
surfaces
- meshes
MayaToAlias
exports the following from Maya to DXF format:
- transform
nodes
- instanced
objects (become copied objects in DXF)
- NURBS
curves
- NURBS
surfaces
- trimmed
surfaces (become surfaces and curves in DXF)
- meshes
To
load the MayaToAlias plug-in
- Open
Maya and select
Window >
Settings/Preferences > Plug-in Manager.
- Click
the loaded check box for the MayaToAlias
plug-in.
Now you can export Maya content to wire, IGES,
or DXF format through the usual export mechanism.
To
export a Maya file to FBX, IGES, or DXF
- Select
File > Export All or
File > Export Selection.
- Select
a file name and file type, and then click Export All or Export
Selection.
FBX, IGESexport,
and DXF_FBX are three of the options
in the File Type pull-down menu.
Troubleshooting
- If
you get an error message when using MayatoAlias of the form “Creating surface
fails - node [nodename], it is because Studio Tools and Maya have different
requirements for a valid NURBS surface. Valid NURBS surfaces in Maya
may not be valid in Studio Tools, hence they are not created. Usually the
problem can be fixed by changing Open to Periodic in
either U or V direction (this can be done by using the
Edit NURBS > Open/Close Surfaces tool.
Ensure that the Surface direction is set correctly
by opening the option box).
- If
you want to export a Maya mesh to a wire file and this mesh contains
a face which has hole(s) in it, you need to triangulate this face
first.