Layout UV shells
 
 
 

The Layout feature automatically repositions UV shells so they don’t overlap in UV texture space and maximizes the spacing and fit between them. This is useful for ensuring that the UV shells occupy their own separate UV texture space. For example, if you are applying Fur to a surface, the UV texture coordinates on a given shell must not overlap.

In general, you should keep UV shells separated for convenience and clarity. It is not absolutely necessary to keep UV shells separate. For example, you may want the UV shells to overlap so different faces use the same region of a texture.

You can also use the Layout feature to:

To lay out UVs for multiple objects simultaneously

  1. Select the objects or faces whose UVs you want to lay out.
  2. Select Edit UVs > UV Texture Editor to display the UV Texture Editor.
  3. In the UV Texture Editor, select Edit UVs > Layout> .

    The Polygon Layout Options window appears.

  4. In the Layout UVs Options window set the following options depending on your required outcomes:
  5. Click Apply to perform the layout operation or Layout UVs if you want to perform the operation and close the Layout UVs Options window.

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