You can modify a container’s template file to make basic changes to the container interface. These changes can be seen in Maya when the container View Mode is set to Use Template and the View Name is set to None.
The following image shows the Attribute Editor for an asset with a basic, default template assigned. The container’s template has not yet been edited.
You can edit a container template file in the XML editor of your choice. (Refer to Parts of a container template and Template file format for detailed information about template files.) The following image shows the Attribute Editor for the same asset after some simple modifications to its template file.
To open a template file for editing
By default, the XML template files you create are saved in the assets sub-directory of your current project.
To rename published attribute names in the template
To change the display names for a container
Unlike the attribute names, the <label> elements can contain spaces, special characters, and multibyte characters.
To reorder published attribute names
Ensure that you don’t paste the selected attribute element inside another attribute element, as this structure will not validate.
To remove published attribute names from the template
To change the tooltips that display over published names in the Attribute Editor