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Home: Autodesk Maya Online Help
Edit nCloth
Creating nCloth
Create and edit nCloth collisions
Paint nCloth property maps
You can paint nCloth properties
to create vertex maps or texture
maps. When you paint vertex maps, the nCloth property
values you are painting are stored per vertex on your nCloth. Vertex
maps do not require clean UVs. When you paint texture maps, the
nCloth property values you are painting are stored to a texture
file on disk. Texture maps require clean UVs.
You can paint collisions or dynamic nCloth
properties, as well as nComponent properties. Collisions properties
determine the attribute settings for an nCloth, dynamic properties
override certain Maya Nucleus settings, and nComponent properties
control the intensity of an nCloth constraint.
See also
Painting nCloth properties and
nCloth property maps.
ImportantYou can only create painted vertex maps
for constraints that connect vertices to vertices.
Tip
- When
painting nCloth properties, flood the vertex or property map with a
high value and then gradually paint the property value down until
you achieve the effects you are looking for.
- When
applying a wrinkle map to an nCloth mesh, the wrinkle offset is
to one side only, in the direction of the normals. To make positive
and negative wrinkles, set the Alpha Offset value
to -0.5 on the wrinkle map texture node.
To
create nCloth vertex maps
- Select
the nCloth object for which you want to paint nCloth properties
on its vertices.
- Select
nMesh > Paint Vertex Properties >
[nCloth
property].
The Paint Vertex Properties
Tool becomes the current tool, and its settings appear
in the Tool Settings panel. This tool
is a modified version of the Paint Attributes Tool.
See
Artisan Tool Settings.
- Set
the Paint Vertex Properties Tool settings
as desired.
- Paint
the vertex properties as desired.
The painted vertex properties are automatically
saved to the selected nCloth’s vertices.
To
create nCloth texture maps
- Select
the nCloth object for which you want to paint a texture map.
- Select
nMesh > Paint Texture Properties >
[nCloth
property].
- The Paint
Texture Properties Tool becomes the current tool, and
its settings appear in the Tool Settings panel.
This tool is a modified version of the 3D Paint Tool.
See
3D Paint Tool.
- Set
the 3D Paint Tool’s settings as
desired.
- Paint
the selected property’s value over the surface of your nCloth.
- In
the Tool Settings, click Save
Textures in the File Textures section.
The painted texture map nCloth property values
are saved as a file texture to the \maya\projects\default\3dPaintTextures directory
by default.
To
convert an nCloth vertex map to a texture map
- Select
the nCloth object whose vertex property values you would like to convert
to a texture map.
- Select
nMesh > Convert Vertex to Texture Map >
[nCloth
property].
The selected property’s values are saved to
disk as a texture map (file texture) and the property’s value on
the nCloth’s vertices are not removed.
To
convert an nCloth texture map to a vertex map
- Select
the nCloth object whose texture map you would like to convert to per-vertex
property values.
- Select
nMesh > Convert Texture to Vertex Map >
[nCloth
property].
The selected property’s current texture map
(file texture) is converted to per-vertex property values, those
values are then stored on the selected nCloth’s vertices, and the
texture map is not deleted from disk.