Lets you use the 3D Paint Tool to paint in 3D space. For more information, see Paint textures on 3D objects.
The following sections describe the settings for the 3D Paint Tool in the Tool Settings Editor.
Define the brush profile (or shape) using the settings in this section.
Displays when an Artisan brush is selected. If you are using a stylus and have Radius or Both selected for the Pressure Mapping, set the upper or maximum possible radius for the brush. No matter how hard you press the stylus, the brush radius will not exceed this radius. If you are not using a stylus, this setting defines the radius for the brush.
Select which Artisan brush profile to use when the Paint Operations is Paint, Erase, or Clone. Artisan profiles are defined by grayscale images. You can select from 40 predefined brushes in your mayapath/Maya/Contents/brushShapes (Mac OS X) or mayapath/brushShapes (Windows and Linux) directory, including the following four common ones.
You can create your own shapes using any file format supported by Maya. Maya uses the luminance values of the image and scales the image to 256x256.
To select an image, click the Browse button, select the shape and click Open. Adjust the Stamp Spacing to get the effect you want when you paint.
To select the last opened image, click the icon to the left of the Browse button. If you select an image file provided with Maya in the brushShapes directory, this icon changes to show what the shape is.
Select which Paint Effects brush you want to paint with when the Paint Operation is Paint, Smear, or Blur. Paint Effects brushes are defined by specific combinations of attribute settings and can be simple (like pen, pastel, oil paint, and pencil brushes) or they can simulate growth to get their look (like flowers, feathers, hair, and fire brushes).
Click the Last Brush button to pick the last selected Paint Effects brush. The Paint Operation changes to Paint, Smear, or Blur, depending on the Brush Type defined for the last selected brush preset.
Click the Edit Template Brush button to open the Paint Effects Brush Settings window for the selected brush. Any changes you make to these settings are applied to your next Paint Effects stroke.
Click the Get Brush button to open Visor where you can select a Paint Effects brush. When you select a brush, the Paint Operation changes to Paint, Smear, or Blur, depending on the Brush Type defined for the brush preset. (Paint Effects Erase is not supported in 3D Paint.)
Determines the alignment of brush shapes that are not uniformly round. Turn this option on to align the stamp shape relative to the direction you move the brush. Turn this option off to align the stamp shape relative to the up vector. The stamp shape retains its orientation when you change the view.
Use the settings in this section to define the brush color and opacity.
Click the Color box to open the Color Chooser and select the color you want to paint with. If you select a Paint Effects brush, this color represents the Paint Effects Color1 setting. For details on using the Color Chooser, see the Basics guide. Use the Color value slider to change the color value (from 0 to 1).
Set the fraction of the Color value to apply to each brush stamp within a stroke. Values build up when stamps overlap. Stamps overlap when you paint over the same area. Using the Opacity setting, you can produce more gradual changes to achieve more subtle effects. When you set Opacity to 0, your brush stroke has no effect. Opacity has no effect on Paint Effects brushes.
Use the settings in this section to define the color and opacity to flood the texture with the set color or to erase.
Select the paint operation and blend mode want to use.
Artisan
Select one of the following Artisan brush operations. Maya uses the last Artisan brush profile selected for that operation. However, if the last profile was a custom profile, Maya remembers only that it was a custom brush, not which custom brush. This means that changing the custom brush for one operation changes it for any other operation with the custom brush profile selected.
Removes the color from the painted pixels, revealing the last saved texture. To set the background texture to erase to, turn off Update on Stroke and click the Save Textures button. Flooding with the operation set to Erase restores the texture to its last saved version. See Erase paint
Clones a sample of the paint already applied to the surface. You can then paint that sample elsewhere on the surface or on other surfaces. You cannot flood with the operation set to Clone. See Clone paint.
Paint Effects
Select one of the following Paint Effects brush operations. When you select a Paint Effects brush from Visor or your shelves, the 3D Paint Tool automatically sets the operation to correspond with the Brush Type setting of the brush. (Brushes with an Erase brush type are not supported by the 3D Paint Tool.)
The 3D Paint Tool uses the last Paint Effects brush selected for that operation. If no Paint brush was previously selected, the default Paint Effects paint brush for that operation is used.
All brush types use the shape defined by the brush attributes. For example, if you paint over a stroke with a Blur brush that has tubes, blurring occurs where the tubes cross over the paint, not along the Blur stroke path.
For more information about Paint Effects brushes, see the Paint Effects section in this book.
Blend Mode
Select how you want to alter the way paint is applied to the texture. These blend modes are a subset of those available in popular paint packages. The base color is the color you are painting on.
Multiplies the base color by the paint color. The resulting color is always a darker color. Multiplying any color with black (value of 0) produces black. Multiplying any color with white (value of 1) leaves the color unchanged. When you’re painting with a color other than black or white, each overlapping stroke produces progressively darker colors.
Click this button and then click an area on the surface to set that area as the source, or area where the paint sample is cloned from. If you paint over the clone source during a stroke, the original paint sample is used for the rest of the stroke, but the next stroke uses the updated clone source paint sample.
To paint an attribute directly on a model, the surfaces making up the model must have a file texture assigned to it for the attribute. You can create the file texture and assign it to the selected surfaces in this section, or you can do it in Hypershade.
Select the material attribute you want to paint. Available attributes vary depending on the material type. For example, Specular Color is not available for a Lambert material. If you want to paint other attributes, assign a material to your model that has the available attribute. For details on these attributes, see Common Material Attributes in the Rendering guide. You can select from the following RGB and single channel attributes.
To assign a file texture, select the attribute you want to paint and then click this button.
The Assign/Edit File Textures window appears, with options similar to those in Hypershade’s Convert to File Texture Options window: Size X, Size Y, Keep Aspect Ratio, Image Format, Anti-alias, Background Mode, Background Color, Fill Texture Seams, Bake Using Virtual Plane, and Bake Transparency.
For descriptions of these options, see Edit > Convert to File Texture (Maya Software) in the Shading guide.
Turn this option on to save the texture after each stroke you paint. Turn this option on when IPR rendering. As you release the mouse (or stylus) at the end of each stroke, the texture updates and the IPR render refreshes to reflect your changes.
You can use the 3D Paint Tool while High Quality Rendering is turned on; this enables you to preview attributes such as bump and transparency while painting them, however you cannot see the stroke itself while it is being painted, since the texture is updated only at the end of each stroke.
Turn on Update on Stroke in order to automatically refresh the view in the UV Texture Editor window.