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 Display subvolumes of 3D containers

Creating Fluid Effects

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            Emit fluids from objects
          
       
       
       
       
      You can
         emit fluid from any polygon or NURBS surface that is inside a fluid
         container. The fluid emits from the surface towards the closest
         voxels. 
      
      For closed objects (for example, spheres), the
         fluid emits from the external surface only, which means you cannot
         emit into the object using this technique. (You could emit into
         an object using a volume or omni fluid emitter.)
      
      To
         create a fluid by emitting from an object into a fluid volume
      
      
         - Create
            a container. 
            See 
                        Fluid containers.
             
- Create
            the polygon or NURBS object you want to emit fluids.
         
- Move
            the object or container so that the object is completely inside
            the fluid container. (An object can emit fluid only when it is inside a
            fluid container.)
         
- Select
            both the object and the container.
         
- Select 
                     Fluid Effects > Add/Edit Contents > Emit from Object.
            Maya creates a surface fluid emitter and connects it to the object
            and the fluid container. 
         
- Modify
            emitter attributes as appropriate. For details, see 
                     Modify fluid attributes.
         
- Modify
            fluid attributes as appropriate. For details, see 
                     fluidEmitter.