The emitter attributes in the Fluid Attributes section of the emitter Attribute Editor are described below.
For details on the standard emitter attributes, see the Dynamics guide.
Emitter Type
Select one of the following emitter types:
Emits fluid properties from randomly distributed positions on or near a NURBS or polygonal surface. When you emit from an object, the emitter is a surface emitter. For information, see Display fluid container contents.
Cycling emission restarts the random number stream after an interval in frames, specified by the Cycle Interval attribute.
Setting “Cycle Emission” to Frame and Cycle Interval to 1 causes the random stream to restart every frame. Cycle Interval values greater than 1 can be used to generate cycles for games work.
This only resets the random stream used by the emitter. It does not reset the random number stream used by MEL, shaders, and so on. Note also that the Frame option resets at most once per frame. However, oversampling does not affect the results.
Sets the dropoff value for fluid emission. For Volume emitters the dropoff specifies how much the emission drops off as you move away from the volume axis (dependent on the volume shape). For Omni, Surface, and Curve emitters the drop off is based on the emission point and radiates out from Min Distance to Max Distance.
The relative intensity of a second higher frequency turbulence. This can be used to create fine features in large scale flows. Both the speed and the frequency on this second turbulence are higher than the primary turbulence. When the Detail Turbulence is non-zero the simulation may run a bit slower, due to the computation of a second turbulence.