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Template display
Lesson 4: Components and attributes
The Attribute Editor
Components
All
objects in Maya have a transform and a shape node. Geometric shapes, like
the primitives in this tutorial, have smaller parts called components.
A few examples of components in Maya are control vertices, faces,
and hulls. Components allow you to work with objects at a finer
level and allow you to edit them in creative ways.
In order to change the shape of the entablature
beyond the basic scale transformations, you need to modify its component
information.
To
select components of the entablature
- In
the side view, dolly in for a closer view of Entablature.
- Set
the Selection Mode to Component mode.
- Right-click
the wireframe of Entablature and select Control Vertex from the
pop-up menu.
The menu that pops up is a marking menu for
quickly selecting operations relevant to the object where you right-click
the mouse. In this case, the choices pertain to the display of the
entablature’s components.
A
set of small blue squares appear on Entablature called control vertices. Control
Vertices (CVs) describe the shape of an object based on their position
in space. If you move any combination of these vertices, you change the
shape of the object.
- Drag
a selection box around the top row of vertices so they become selected.
- Using
the Move Tool, move the vertices
up vertically as shown below to change the shape of Entablature.
- To
cancel the display of the CVs, right-click the wireframe of Entablature once
again and select Object Mode from the pop-up
menu.
The roof for the temple rests on top of the
entablature. The roof for the temple is created using one half of
a sphere primitive.
To
create a roof for the temple
- Select
Create > NURBS Primitives > Sphere > .
- In
the NURBS Sphere Options window,
select Edit > Reset Settings and then
set the following options:
- Start
Sweep Angle: 0
- End
Sweep Angle: 180
- Radius:
8.75
- Number
of Sections: 8
- Number
of Spans: 4
In the NURBS Sphere Options window,
click Create.
- Rename
the half-sphere templeRoof.
The roof needs to be rotated -90 degrees about
the X axis and positioned on top of the entablature.
To
rotate and position the roof on the entablature
- In
side view, rotate the roof so that the dome part is pointing up.
- Move
the roof so it is positioned close to the top edge of Entablature.
- Scale
the roof along its Z axis (blue manipulator handle) so that the
sphere becomes slightly squashed in appearance.
Now that the roof is complete, you can untemplate
the templated objects.
To
untemplate objects
- On
the Status Line, choose the Select
by Hierarchy and Combinations button.
- On
the Status Line, choose the Select
by hierarchy: template button.
Select by hierarchy: template ensures
that only templated objects will be affected by a selection.
- In
the scene view, drag a selection box around all the objects in the
scene so that the templated objects are selected simultaneously.
- From
the main menu, select
Display > Object Display >
Untemplate.
- On
the Status Line, choose the Select
by hierarchy: root button.