The items in this
submenu control the display and selectability of the selected objects.
Template / Untemplate
Makes an object unselectable, for use as a reference
in your scene. Templated objects appear slightly dimmed. You cannot
select or snap to templated objects.
Bounding Box / No Bounding
Box
Draws a box around the total space occupied
by each object.
Geometry / No Geometry
Shows or hides the actual geometry of the object (for
example, the surface or polygon mesh). This lets you turn on the
display of components (such as CVs) but turn off the actual object
itself.
Ignore Hardware Shader
/ Use Hardware Shader
Lets you ignore hardware shaders on multiple polygon
or NURBS objects. The objects then appear with their untextured
default shaders. Use Hardware Shader lets you show
the hardware shaders for multiple polygon or NURBS objects.
Fast Interaction
Improves performance by displaying fewer geometric
entities (such as polygons), especially when moving the camera (for
example, tumbling the scene view).