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Home: Autodesk Maya Online Help
Disconnect joints
Set-up joint chains
Pose with Forward or Inverse Kinematics
Remove joints
Note
- You
can only remove one joint at a time.
- You
can not remove a root joint.
- You
can remove joints from the skeleton of a character with a bound
skin without having to detach its skin.
To
remove a joint
- Select
the joint that you want to remove.
- In
the Animation menu set (press F2),
select
Skeleton > Remove Joint.
The joint is deleted from your scene and the
bone of the joint above the removed joint now connects to the joint
below the removed joint.
If you removed a joint from the skeleton of
a bound character, the character’s bind pose automatically adjusts
and its skin history is retained.
To
remove a parent joint and all its children
- Select
the joint that you want to remove.
- -click
the joint.
A marking menu appears.
- Select Actions
> Unparent.
The bone between the current joint and its parent
joint is removed.
- Press .
The current joint and all its child joints are
deleted from your scene.