Remove joints
 
 
 
Note

To remove a joint

  1. Select the joint that you want to remove.
  2. In the Animation menu set (press F2), select Skeleton > Remove Joint.

The joint is deleted from your scene and the bone of the joint above the removed joint now connects to the joint below the removed joint.

If you removed a joint from the skeleton of a bound character, the character’s bind pose automatically adjusts and its skin history is retained.

To remove a parent joint and all its children

  1. Select the joint that you want to remove.
  2. -click the joint.

    A marking menu appears.

  3. Select Actions > Unparent.

    The bone between the current joint and its parent joint is removed.

  4. Press .

The current joint and all its child joints are deleted from your scene.

Related topics