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Home: Autodesk Maya Online Help
Remove joints
Skeletons
Pose joints with FK
User Guide
>
Rigging
>
Character Setup
>
Skeletons
>
Pose with Forward or Inverse Kinematics
Topics in this section
Pose joints with FK
Set-up an IK handle
Use single chain IK
Use rotate plane IK
Use multi-chain IK
Use spline IK
Use 2 bone IK
Use spring IK