Animation retargeting
 
 
 

You can retarget animation data from the joints of one skeleton (source) to the joints of another skeleton (target). The source skeleton is the skeleton from which you want to retarget its animation data, and the target skeleton is the skeleton to which you want to retarget the source’s animation.

Retargeting is useful when you want to transfer animation between skeletons that have the same or different proportions.

NoteWhen your skeletons have an IK, FK, and an IK/FK skeleton, then choose just one of the types of skeletons on which to perform the retarget. For example, source FK skeleton > target FK skeleton.

Retargeting workflow