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Home: Autodesk Maya Online Help
Assign existing materials to surfaces
Create and assign materials to surfaces
Layer shaders
Assign shaders to polygon faces
You can assign
a shader to faces on a polygonal surface using a Maya® Artisan™ brush. Use this feature to assign different
shaders to faces of the same model (e.g. to texture a building that
is part brick and part glass).
To
assign a shader to faces on a polygonal surface using an Artisan
brush
- In
the view, select the object to which you want to assign the material.
- In
the Hypershade (
Window > Rendering Editors > Hypershade),
right-click the material swatch and select Paint
Assign Shader from the marking menu.
- An
artisan brush appears in your scene view. Drag your brush over the faces
that you want to apply the shader to.
TipIf your artisan brush selects vertices rather
than faces, right-click your surface and select Face to
convert to Face mode.
For more information about Maya shaders, see
Surface shading.
For more information about Artisan-based brushes,
see
Using Artisan brush tools of
the Paint Effects, Artisan, and 3D Paint book.