Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Create a material
Create and assign materials to surfaces
Assign shaders to polygon faces
Assign existing materials to surfaces
For more information
about Maya materials, see
Surface, displacement, volumetric materials.
The following lists a few quick ways to assign
(connect) a material to a surface.
In the scene view, you can be in either wireframe
or shaded mode to make the connection. If you are in wireframe mode,
make sure the cursor touches the surface when you release the mouse
button, otherwise the connection may not be made.
Assign a material to surfaces
You have several options to assign a material
to a surface or surfaces.
To
assign a material to a surface or surfaces (option 1)
- Right-mouse
button click the object(s), then click Assign new material.
To
assign a material to a surface or surfaces (option 2)
- In
the view, select the surface(s) to which you want to assign the
material.
- From
the Hypershade, middle-drag the
material swatch over the selected surface(s).
To
assign a material to a surface or surfaces (option 3)
- In
the view, Shift-select the object to which you want to assign the
material, and in the Hypershade, click the material
swatch.
- While
the cursor is over the material swatch in the Hypershade,
right-click-drag to select Assign Material to Selection from
the pop-up menu.
To
assign a material to a surface or surfaces (option 4)
- Middle-drag
and drop a Hypershade swatch onto an object
in the IPR Render View.
To
assign a material to several surfaces
- Select
the surfaces in a view.
- In
the Hypershade, right-click over
the material swatch and select Assign Material To Selection from
the pop-up menu. Maya applies the material to the surfaces.
Assign a material to a group of faces on a polygonal
surface
You have several options to assign a material
to a group of faces.
To assign a material to a group of faces
on a polygonal surface (option 1)
- Right-mouse
button click the surface.
- Select Face from
the marking menu.
- Choose Select
by component type icon (or press the hotkey F11).
To assign a material to a group of faces
on a polygonal surface
- Select
(either drag or Shift-click) the faces you want to map.
- In Hypershade,
right-mouse button click the material you want to assign, then select Assign
Material To Selection from the pop-up menu.
Maya applies the material to the faces.