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Home: Autodesk Maya Online Help
File textures
Maya textures
Texture filtering
Adobe Photoshop texture networks
(For Maya Software,
Maya Hardware, and mental ray renderers.)
Adobe®Photoshop®files (version 6.0+)
are supported, facilitating simple painting workflows in the following
ways:
- You
can use any existing Adobe Photoshop file as a texture in Maya,
anywhere you would normally apply a texture.
- You
can convert a PSD file with layer sets to a Layered
Texture in Maya to help visualize and work with the individual
layer sets.
- You
can create a layered PSD file from within Maya in order to paint
multiple channels (color, bump, specular, and so on) separately
on an object, in Adobe Photoshop.
- You
can use Maya’s 3D Paint Tool to sketch out
(“lipstick”) an object to act as guidelines for the areas on the
Adobe Photoshop image that should be painted, useful when UVs are
inappropriate or unavailable to be used as a guideline.
- At
anytime, you can modify a PSD file in Adobe Photoshop, then update the
image in Maya to see the modifications immediately.