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Add spring behavior to strokes with tubes
Animating strokes
Animate tube growth, gaps, twist, and textures
Keyframe brush and stroke attributes
You
can keyframe brush and stroke attributes to achieve special effects.
For example, you can animate tube curl, so that hair goes from straight
to curly over time. You can animate elevation so that a character’s
hair stands on end. You can animate brush width or global scale
so that flames appear to grow and spread. The possibilities are
endless.
The following procedure describes just one way
of keyframing. For other methods, refer to the Animation guide.
To
keyframe brush attributes
- Click Auto
keyframe toggle (the key icon at the bottom right corner
of the Maya main window) and move to the first frame.
- Select
the brushes you are animating. For details, see
Select brushes in your scene.
- In
the Attribute Spreadsheet, select
the attribute values you are keyframing and select Key
> Key Selected.
- Move
to another frame and edit the attribute value.
- Repeat
step #4 as required.
- Switch
to the scene view, if you are not already in it, and click the Play
Forward button to check that the attributes are behaving
the way you want them to.
- Render
the animation. See
Render a scene with Paint Effects strokes.