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 Utility node that can be placed anywhere in a material shading
 network to capture data and write it to a given frame buffer.

Node nameParentsClassificationMFn typeCompatible function sets
writeToVectorBufferwriteToFrameBufferrendernode/mentalray/misckWriteToVectorBufferkBase
kNamedObject
kDependencyNode
kWriteToFrameBuffer
kWriteToVectorBuffer

Related nodes

renderPass

Attributes (4)

vector, vectorX, vectorY, vectorZ

Long name (short name)TypeDefaultFlags
vector (cl) float3outputinputconnectablestorable
Vector is the input vector to write to the frame buffer.
vectorX (x) float0.0foutputinputconnectablestorablekeyable
vector X value
vectorY (y) float0.0foutputinputconnectablestorablekeyable
vector Y value
vectorZ (z) float0.0foutputinputconnectablestorablekeyable
vector Z value