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Utility node that can be placed anywhere in a material shading
network to capture data and write it to a given frame buffer.
Node name | Parents | Classification | MFn type | Compatible function sets |
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writeToVectorBuffer | writeToFrameBuffer | rendernode/mentalray/misc | kWriteToVectorBuffer | kBase kNamedObject kDependencyNode kWriteToFrameBuffer kWriteToVectorBuffer |
vector, vectorX, vectorY, vectorZ
Long name (short name) | Type | Default | Flags | ||||||||||||||
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vector
(cl )
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