Go to: Related nodes. Attributes.

 Render Layers may produce several frame buffers at render time. Each frame
 buffer is written to by a separate render pass.  The attributes of this are
 parameters that define a particular instance of a render pass.  Render
 passes are associated to a render pass definition through the passDefinitionId
 attribute.

Node nameParentsMFn typeCompatible function sets
renderPassdependNodekRenderPasskBase
kNamedObject
kDependencyNode
kRenderPass

Related nodes

renderLayer, renderPassSet

Attributes (10)

backup, backupAttributes, backupData, filtering, frameBufferType, numChannels, owner, passGroupName, passID, renderable

Long name (short name)TypeDefaultFlags
owner (ow) Messagen/aarrayinputconnectablehidden
Connections to parent renderPassSet nodes and RenderLayerNodes.
passID (pid) string""outputinputconnectablestorable
Index of render pass in the render pass registry
renderable (r) booltrueoutputinputconnectablestorable
The pass gets rendered when set to true
frameBufferType (fbt) integer2outputinputconnectablestorable
The data type of the frame buffer.
numChannels (nc) short3outputinputconnectablestorable
The number of channels (color components) in the frame buffer
filtering (flt) booltrueoutputinputconnectablestorable
Frame buffer samples are filtered when set to true.
passGroupName (pgn) string""outputinputconnectablestorable
String identifying the group this pass belongs to
backup (bak) compoundn/aarrayconnectablehidden
Internal parent attribute
backupAttributes (ba) string""connectablehidden
String attribute used to remember names of dynamic attributes no longer used by the current pass type.
backupData (bd) Genericn/aconnectablehidden
Generic attribute used to remember values of dynamic attributes no longer used by the current pass type.