Go to: Related nodes. Attributes.
Render Layers may produce several frame buffers at render time. Each frame
buffer is written to by a separate render pass. The attributes of this are
parameters that define a particular instance of a render pass. Render
passes are associated to a render pass definition through the passDefinitionId
attribute.
| Node name | Parents | MFn type | Compatible function sets |
|---|---|---|---|
| renderPass | dependNode | kRenderPass | kBase kNamedObject kDependencyNode kRenderPass |
backup, backupAttributes, backupData, filtering, frameBufferType, numChannels, owner, passGroupName, passID, renderable
| Long name (short name) | Type | Default | Flags | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
owner
(ow)
| Message | n/a | |||||||||||||||
passID
(pid)
| string | "" | |||||||||||||||
renderable
(r)
| bool | true | |||||||||||||||
frameBufferType
(fbt)
| integer | 2 | |||||||||||||||
numChannels
(nc)
| short | 3 | |||||||||||||||
filtering
(flt)
| bool | true | |||||||||||||||
passGroupName
(pgn)
| string | "" | |||||||||||||||
backup
(bak)
| compound | n/a | |||||||||||||||
| |||||||||||||||||
| |||||||||||||||||