Go to: Related nodes. Attributes.
Render Layers may produce several frame buffers at render time. Each frame
buffer is written to by a separate render pass. The attributes of this are
parameters that define a particular instance of a render pass. Render
passes are associated to a render pass definition through the passDefinitionId
attribute.
Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
renderPass | dependNode | kRenderPass | kBase kNamedObject kDependencyNode kRenderPass |
backup, backupAttributes, backupData, filtering, frameBufferType, numChannels, owner, passGroupName, passID, renderable
Long name (short name) | Type | Default | Flags | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
owner
(ow )
| Message | n/a | ![]() ![]() ![]() ![]() | ||||||||||||||
passID
(pid )
| string | "" | ![]() ![]() ![]() ![]() | ||||||||||||||
renderable
(r )
| bool | true | ![]() ![]() ![]() ![]() | ||||||||||||||
frameBufferType
(fbt )
| integer | 2 | ![]() ![]() ![]() ![]() | ||||||||||||||
numChannels
(nc )
| short | 3 | ![]() ![]() ![]() ![]() | ||||||||||||||
filtering
(flt )
| bool | true | ![]() ![]() ![]() ![]() | ||||||||||||||
passGroupName
(pgn )
| string | "" | ![]() ![]() ![]() ![]() | ||||||||||||||
backup
(bak )
| compound | n/a | ![]() ![]() ![]() | ||||||||||||||
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