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 Utility node that can be placed anywhere in a material shading
 network to capture data and write it to a given frame buffer.

Node nameParentsClassificationMFn typeCompatible function sets
writeToDepthBufferwriteToFrameBufferrendernode/mentalray/misckWriteToDepthBufferkBase
kNamedObject
kDependencyNode
kWriteToFrameBuffer
kWriteToDepthBuffer

Related nodes

renderPass

Attributes (1)

depth

Long name (short name)TypeDefaultFlags
depth (cl) float0.0foutputinputconnectablestorable
Depth is the depth to write to the frame buffer.