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Utility node that can be placed anywhere in a material shading
network to capture data and write it to a given frame buffer.
Node name | Parents | Classification | MFn type | Compatible function sets |
---|---|---|---|---|
writeToDepthBuffer | writeToFrameBuffer | rendernode/mentalray/misc | kWriteToDepthBuffer | kBase kNamedObject kDependencyNode kWriteToFrameBuffer kWriteToDepthBuffer |
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
depth
(cl )
| float | 0.0f | |||