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Utility node that can be placed anywhere in a material shading
network to capture data and write it to a given frame buffer.
Node name | Parents | Classification | MFn type | Compatible function sets |
---|---|---|---|---|
writeToColorBuffer | writeToFrameBuffer | rendernode/mentalray/misc | kWriteToColorBuffer | kBase kNamedObject kDependencyNode kWriteToFrameBuffer kWriteToColorBuffer |
alpha, color, colorB, colorG, colorR
Long name (short name) | Type | Default | Flags | ||||||||||||||
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color
(cl )
| float3 | ||||||||||||||||
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alpha
(a )
| float | 1.0 | |||||||||||||||