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 Computes the edges bevelling for polygonal objects, using the bevel offset (offset),
 the number of segments (segments),
 the smooth roundness (autoFit) : new facets round off a smooth angle,
 when it (autoFit) is unset then the roundness (roundness) is used : a roundness
 of 0 means that all new facets are coplanar.

Node nameParentsMFn typeCompatible function sets
polyBevelpolyModifierWorldkPolyBevelkBase
kNamedObject
kDependencyNode
kMidModifier
kPolyBevel

Related nodes

polyPlanarProj, polyProj, polyQuad, polySoftEdge, polySubdEdge, polyMoveVertex, polyMoveEdge, polyExtrudeEdge, polyMoveFace, polyChipOff, polyExtrudeFace, polySewEdge, polySphProj, polyCylProj, polyMergeVert

Attributes (12)

angleTolerance, autoFit, fillNgons, mergeVertexTolerance, mergeVertices, miteringAngle, offset, offsetAsFraction, roundness, segments, smoothingAngle, uvAssignment

Long name (short name)TypeDefaultFlags
offsetAsFraction (oaf) boolfalseoutputinputconnectablestorablekeyable
If on, the offset value is treated as a fraction between zero and one.
offset (o) distance (double)0.2cmoutputinputconnectablestorablekeyable
The offset for bevel.
roundness (r) double0.5outputinputconnectablestorablekeyable
The roundness of bevel, it is taken into account when autoFit is off.
segments (sg) integer1outputinputconnectablestorablekeyable
The number of segments used for bevelling.
autoFit (af) booltrueoutputinputconnectablestorablekeyable
If autoFit is on, it computes a smooth roundness : new facets round off a smooth angle.
angleTolerance (at) double20.0outputinputconnectablestorablekeyable
Angular tolerance for creation of extra triangles Note this attribute is for compatability only and should not be modified in Maya 7.0 files
fillNgons (fn) boolfalseoutputinputconnectablestorablekeyable
Subdivide new faces with more than 4 edges
uvAssignment (ua) enum0outputinputconnectablestorablekeyable
Technique used to compute UVs on new faces 0 computes new UVs by projecting along surface normal of original mesh onto new mesh 1 computes new UVs by projecting along surface normal of new mesh onto original mesh
mergeVertices (mv) boolfalseoutputinputconnectablestorablekeyable
Merge vertices within a tolerance
mergeVertexTolerance (mvt) distance (double)0.0cmoutputinputconnectablestorablekeyable
Tolerance within which to merge vertices
smoothingAngle (sa) double0.0outputinputconnectablestorablekeyable
Create new edges as hard edges if the angle between adjacent faces exceeds this value
miteringAngle (ma) double0.0outputinputconnectablestorablekeyable
Miter faces that have angles less than this value